Barracks

The Barracks can train Soliders, Rifleman and Mages.

Strength
Versatile Production

As of Version 1.72, the Barracks is the most versatile unit-producing structure in the game, capable of producing Soldiers, Archers, and Mages without any indication of which of the three units it is producing. The relatively low build times of all units in the Barracks mean that the Barracks can be used for both "proxy" attacks or macro openings very successfully and that tech switches can come very quickly if there are multiple Barracks.

Rally point

Similar to the Castle, Players can appoint the desired place for the units to go to without the player having to select them and appoint them themselves later by right clicking the desired place while having the barracks selected. This can be useful to make your units go, for example, to a fight without having to micromanage every single time a unit is produced and popped out of the barracks.

Walling

While an inferior walling structure compared to the House, the Barracks can serve as a walling structure. At twice the cost of a House, the Barracks boasts 750 Hit Points and takes up the same 3x3 space as a House. An additional advantage of using Barracks for a wall is that the Barracks will be slightly forward of its normal in-base positioning and will allow slightly faster reinforcements. The greatest disadvantage of using this method is that your Barracks will be more vulnerable than normal to enemy harassment.

Weakness
Loss

While the Barrack's unit versatility is its most powerful asset, it also means that any lost Barracks are a heavy blow to a player's macro capabilities. Take care to properly position Barracks so that they can't be easily sniped.

Development
Prior to Version 1.32, Barracks cost 250 Gold.

Version 1.32 - Barracks cost 200 Gold.

Version 1.72 - Buildings (including the Barracks) have animations when they are training a unit.