Heal

The heal spell can heal one unit up to 50 health points using 25/100 mana (2/3rd of a solider's health, 5/8th of a rifleman's health, 5/8th of a mage's health, 5/22th of a dragon's health). It takes 150 gold to learn in the Mages Guild. Healing your fighting units is a great way on saving gold because in the long run, buying the healing spell and using it on your troops is cheaper than remaking your troops (and also saving waiting time!). Ideal spell to have late-game, but quite expensive to get and prepare the mana for.

* WARNING: YOU CAN ALSO HEAL ENEMY UNITS!

Development
1.95: Heal mana cost decreased back to 25.

1.9: Heal mana cost increased to 30.

1.85: Heal mana cost increased from 20 to 25.

1.73: Research time increased from 80 to 100.

1.7: Heal added